
- MONOGAME VISUAL STUDIO EXPRESS 2013 UPDATE
- MONOGAME VISUAL STUDIO EXPRESS 2013 FULL
- MONOGAME VISUAL STUDIO EXPRESS 2013 ANDROID
- MONOGAME VISUAL STUDIO EXPRESS 2013 CODE
Should I ditch VSE 2013/Monogame and just use VSE 2010/XNA 4 instead? I know XNA 4 is not supported anymore, but I'm just using this to get my feet wet in games programming again.

In XNA, both of these properties work as advertised, so why not in MonoGame? The fact I'm already running into these broken features makes me worried about what else might be broken.

Yet, they always return 800 x 600 resolution, regardless of actual display resolution. Then I try to get the current resolution using the Width and Height properties. If you dont have visual studio 2012, make a path for it. I asked at r/gamedev (only response was to post to a r/monogame which has like 3 active users).
MONOGAME VISUAL STUDIO EXPRESS 2013 FULL
Instead, I work around that using borderless window mode not the same as exclusive full screen mode, but workable. Having problem installing MonoGame template in Visual Studio Express 2013 for Desktop. It doesn't work in MonoGame and always switches to false. The first is the GraphicsDeviceManager property IsFullScreen. However, I've already run into two instances of things that work in XNA 4 but don't work in MonoGame. MonoGame seemed like a good start to rapidly creating simple video games. Basic Game, will coverBasic loopLoading a textureSprite PositioningTiny bit of logic.So recently I started trying to learn C# w/ Visual Studio Express 2013 and MonoGame.
MONOGAME VISUAL STUDIO EXPRESS 2013 UPDATE
Basic loopInit all content loaded variables set Inmitial state of gameRepeatedly call Update DrawAll Cartesian points originate from top left0,0 is at top left of screen and Y increases downwards.

MONOGAME VISUAL STUDIO EXPRESS 2013 CODE
MONOGAME VISUAL STUDIO EXPRESS 2013 ANDROID
